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Flight Control

In my last post, I explained what I’ve been doing the last twelve days with the time I might otherwise have spent writing blog posts. But what I described there hasn’t been the only distraction. There’s also Flight Control HD. I’ve never been much of a video game player. But three weeks ago I was browsing on-line at MacWorld for any articles about iPad apps when I came upon Essential iPad apps: 10 great games and decided to investigate. I’ve long been fascinated by flight controllers, so it was no surprise that the one game to catch my eye was Flight Control HD. (HD is the standard suffix to indicate that an app has been designed to take advantage of the iPad’s screen. There was a pre-existing version of Flight Control for the iPhone, though I don’t have it and didn’t know about it. Like all iPhone apps, it will work on the iPad, but only in a small space on the screen, or enlarged with poor resolution. The HD version is designed specifically for the iPad.)

In the MacWorld game round-up, James Savage explains:

Flight Control for iPhone is one of the greatest App Store success stories, and Firemint could have easily phoned in the iPad version by just giving us the same game with higher resolution graphics. Fortunately for Flight Control fans everywhere, the developer didn’t—the $5 Flight Control HD takes all the greatness from the original and adds loads more. Gameplay is still just as simple to learn and as addictive as ever—direct planes and helicopters safely to the ground by drawing their flight paths with your finger. With the extra screen real estate, this job is much easier on the eyes and ultimately a better experience. In addition to the four original iPhone airfields, you get four more with three of those in a higher-resolution format. With the bigger screen, there is now room to share control responsibilities with two-player co-op and versus modes.

That pretty well explains it all. I have nothing to add. Except that I’ve been controlling flights lately. Lots of crashes. Watch out.

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Categories: Computing, Games
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